As some of you may know, I'm a part of an online community revolving around the hardest possible settings in the Halo games, what we fans have coined "Mythic" difficulty. Recently, there has been some debate about how we define Mythic, especially because of the newest Halo game having a very different pallet of skulls* than the previous games. This entry is an examination of the history of Mythic with an aim towards helping to define where its future is headed.